Tim Potze

Results 36 comments of Tim Potze
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The use case is this: I'm working on some system where a submit a request to create a resource with a specific guid, and then want to try and get...

The "Pre-request Script" in his example would be a decent workaround for what I'm describing. But I'm not very interested in the request chaining part, since I'm not using the...

No worries, I really like what Kreya has to offer (especially authentication). This very much isn't isn't a blocking issue for my usage ;)

> By the way, I am actually using `SAMPGDK_CPP_WRAPPERS` and not using `using namespace sampgdk;` . That's quite the contradiction, by defining SAMPGDK_CPP_WRAPPERS, you enable the sampgdk namespace, containing the...

My bad, read @lstuntmanl 's message wrong, pretend I said nothing!

You can get the Vehicle component through the EntityManager. ```cs [PlayerCommand] public void SampleCommand(Player player, IEntityManager entityManager) { var vehicle = entityManager.GetComponent(player.Vehicle); } ``` I think I'll add some helper...

Closing since a PR has added this extension method.

Yep, that works just fine, you can just attach your debugger. In the project settings for your game mode, under debug, select samp-server.exe as startup executable and your server directory...

Hi! Here's a simple example: ``` c# public class Issue400AsyncDialogs : ISystem { [PlayerCommand("asyncdialog")] public async void ShowAsyncDialog(Player player, IDialogService dialogService) { var response = await dialogService.Show(player, new InputDialog {...