Tim Potze
Tim Potze
The use case is this: I'm working on some system where a submit a request to create a resource with a specific guid, and then want to try and get...
The "Pre-request Script" in his example would be a decent workaround for what I'm describing. But I'm not very interested in the request chaining part, since I'm not using the...
No worries, I really like what Kreya has to offer (especially authentication). This very much isn't isn't a blocking issue for my usage ;)
> By the way, I am actually using `SAMPGDK_CPP_WRAPPERS` and not using `using namespace sampgdk;` . That's quite the contradiction, by defining SAMPGDK_CPP_WRAPPERS, you enable the sampgdk namespace, containing the...
My bad, read @lstuntmanl 's message wrong, pretend I said nothing!
You can get the Vehicle component through the EntityManager. ```cs [PlayerCommand] public void SampleCommand(Player player, IEntityManager entityManager) { var vehicle = entityManager.GetComponent(player.Vehicle); } ``` I think I'll add some helper...
Closing since a PR has added this extension method.
Great idea, I'll look into it.
Yep, that works just fine, you can just attach your debugger. In the project settings for your game mode, under debug, select samp-server.exe as startup executable and your server directory...
Hi! Here's a simple example: ``` c# public class Issue400AsyncDialogs : ISystem { [PlayerCommand("asyncdialog")] public async void ShowAsyncDialog(Player player, IDialogService dialogService) { var response = await dialogService.Show(player, new InputDialog {...