Tim Potze

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I tested this with this command, but it works fine for me: ```cs [Command("vehicle", "veh", "v", DisplayName = "v")] private static void SpawnVehicleCommand(Player player, VehicleModelType model) { // Spawn vehicle...

In your gamemode you can call `UsePlayerPedAnimations()`.

I'm assuming you mean something like `native SetDynamicObjectLODModel(modelid, lodmodelid, float:loddistance);` & `native SetDynamicObjectLODMultipier(playerid, float:multiplier); // 1 by default` ? Interesting idea!

> Or, alternatively, it could be done completely separately on a per model basis Yea that’s what I meant as well :) that’s why I used modelid as param name...

In that case, would Streamer_ToggleItemInvAreas suffice?

Can't change the public API of the library.

Also, would love support for `@code ... @endcode`, I dug into the code and it seems jazzy doesn't support it. I ended up using a few quick regex replaces to...

Check your package references. The versions in the package references for MS packages (eg. `Microsoft.Extensions.XYZ`) should match the version of the runtime you're using (in this case 6.x.x)