Harry

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Oh I remember this error: https://github.com/MonoGame/MonoGame/pull/7199/files?w=1 TLDR. is mgcb produces different type strings between running it on .NET Framework and .NET, so the type written might not match the targeted...

The following is also kind of connected: https://github.com/MonoGame/MonoGame/issues/7330

Not quickly solvable, but only a problem when using linked content.

@kg is the creator of JSIL.... Also in the main JSIL repo there is some code dedicated to porting MonoGame to web(https://github.com/sq/JSIL/tree/master/Libraries/MonoGame), but the way MonoGame planned to do it...

> A client sponsored some recent work on MonoGame & SDL2 (via p/invoke and emscripten) integration for JSIL that is almost ready to merge. I'll try to remember to mention...

Ok, I'm going to wait up to a month to see what's going to happen with what @kg talked about. After that I'll start working on this using JSIL.

http://www.godotengine.org/wp/webassembly-godot-on-the-web/

@kg Just FYI about: > For Song playback to work, you'll need to convert Music.wma into an ogg vorbis file called Music.ogg, next to the Music.xnb file created by the...

While setting up content manager with JSIL I found that: https://github.com/mono/MonoGame/blob/develop/MonoGame.Framework/Content/ContentManager.cs#L200 causes a crash. It's not that big of a deal since I was not gonna use that part of...