Harry
Harry
There is one more downside, its unusable on the web port of MonoGame.
Reflection works, unsafe code does not. On a related note I finally managed to fix up content manager for web, its now as fast as other platforms.
Hmm, this should have been fixed with overriding the assembly resolver event: https://github.com/MonoGame/MonoGame/blob/develop/Tools/Pipeline/Common/PipelineTypes.cs#L209 (the event above only gets called when the reference cannot be resolved). Can you provide an example...
If I understood you correctly, assemblies get loaded correct the first time, but after that they are returned in `new List(AppDomain.CurrentDomain.GetAssemblies())` and so the variable does not get set properly...
If thats the case, than the proper fix should be to properly unload all the assemblies we've loaded into appdomain before we try to reload. Now that I think about...
Assembly loading has been reverted to load from filePath, the issue has been resolved in devel.
Ups, I feel dumb, wanna submit a PR or should I? Also thanks for pointing out the mistake.
http://stackoverflow.com/questions/18544881/sdl-2-0-retina-mac
We should probably update the templates in NewSDL branch.
> an sample *a sample #gramarnazi