grondag
grondag
The fix for #341 was to render leashes directly after each entity. This is necessary because leashes are drawn as triangle strips in vanilla. This is not great for performance,...
This feature is essentially mixins for vertex/fragment shaders. The first practical use case was offered by comp500. They have "a wand/tool/gun which creates a rift that compresses the entire world...
LativianModder has an entity render that exploits texture wrapping to simplify rendering of a multi-block model. Currently this cannot work with Canvas because UV coordinates are always conveyed as normalized...
  https://www.curseforge.com/minecraft/mc-mods/bits-and-chisels
Mods that mixin to the rendery bits of MC may not get their hooks called because Canvas replaces big chunks of the renderer. See various compatibility hacks and https://github.com/Hephaestus-Dev/glowcase/pull/1 for...
is there a way to get how long the chunk being rendered has been loaded in a vertex shader (or the time relative to frx_renderSeconds()? I'd like to do some...
Caused by less precision in vertex buffer. May happen with other blocks, too, like low run of iron fences. Need to apply some adjustment to the material or to geometry...