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The single, most comprehensive Game Boy technical reference.

Results 161 pandocs issues
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Originally raised as https://github.com/gbdev/pandocs/pull/556#pullrequestreview-2153629353: > I'm now wondering what value is obtained from attempting a transfer when the other GB(C) has not set its bit 7. Could it depend on...

research

Both bytes' bit patterns in the current example for VRAM Tile Data are symmetric. This can be ambiguous concerning the bit order. If one is not exactly sure about the...

enhancement

(Related to #106 and #108) I don't know much about the implementation of anything, but the patterns in the "weird" ROM sizes don't seem that weird to me mathematically: $05...

content

In Audio Details, there is a tip "Avoiding audio pops" that describes a technique for muting sounds. The technique described does not give best results, at least for CH3. To...

content
enhancement

In the "Rendering" section, it is written: > At the very beginning of Mode 3, rendering is paused for SCX % 8 dots while the same number of pixels are...

content
enhancement

It often happens that PRs and commits are blocked from being built and pushed because unrelated (in other parts of the document) links now appear to be broken

ci/cd

I couldn't find this information in the docs, and ended up looking it up elsewhere. It turns out, 1 is $8000 unsigned, and 0 is $9000 signed.

content
enhancement

My original comment from Discord > This is actually safe. There's a clock generator for the serial hardware unit that's fed by the 16384 Hz tap of DIV and divides...

research

Pan Docs already documents some community register aliases, when the official names were just *too* obscure: - [`P1/JOYP`](https://gbdev.io/pandocs/Joypad_Input.html#ff00--p1joyp-joypad) - [`AUD*` for `NRxx`](https://gbdev.io/pandocs/Audio_Registers.html) ("some alternative names have been proposed, such as...

highlight.js hard-codes lists of RGBDS and hardware.inc symbols to be highlighted. Recent hardware.inc updates have added some symbols, and the planned 5.0 update (https://github.com/gbdev/hardware.inc/pull/58) would change many of them. Note...