pandocs
                                
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                        The single, most comprehensive Game Boy technical reference.
Ok, time to be "that guy". While it can be a neat trick to know that the SGB boot ROM leaves `C==$14`, it can lead to both false positives and...
There has been a discussion about introducing "pitch" in the Audio chapter. @nitro2k01 : > Actually, rather than omitting pitch from the document, maybe using pitch as the preferred term...
This issue is to keep track of the conversation started here https://github.com/gbdev/pandocs/pull/350#discussion_r979423223 but then abandoned. I think there were some serious point raised so it makes sense to evaluate a...
We had this discussion ongoing on which level of detail is actually needed/useful for explaining the APU: https://github.com/gbdev/pandocs/pull/350#discussion_r709717428 The thread was left inactive by @nitro2k01 so I'm just moving it...
In the [Memory Map](https://gbdev.io/pandocs/Memory_Map.html), 0xFFFF is explicitly mentioned, but 0xFF0F is not covered. It seems to fall under "I/O registers" according to the map, but the I/O registers do not...
I remember in the past the go-to advice was that any register not explicitly having a function or any "bits" not used in a register, by default are "tied high"...
See https://github.com/gbdev/pandocs/issues/398 @quinnyo @ISSOtm @jbshelton
https://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware
Closes #552. Each section from the old wiki corresponds to a commit. I encountered the following issues while porting some sections: - The Channels section diagram is pretty ugly, I...
Several HDMA behaviours are described in https://github.com/endrift/gambatte/commit/35d2db5be3a1407194ee163e16a512f31d8828ef, but not in Pan Docs. They should be added. > - HDMA appears inactive during halt/speed change (presumably stop). > - HDMA appears...