Finn Bear
Finn Bear
The program ```go package main import ( "fmt" "github.com/TwinProduction/go-away" ) func main() { test("shit") test("shiit") test("shiiiiiit") } func test(word string) { fmt.Printf("\"%s\" profane? %t\n", word, goaway.IsProfane(word)) } ``` prints ```...
## Expected Behavior An `IntervalFunc` `spawn`ed in a **WebSocket** `Actor` will run, regardless of how much I/O is pending. That way, it can do `ping` and close the connection if...
## Expected Behavior There should be some way of terminating ongoing HTTP/2 connections. ## Current Behavior Once an HTTP/2 connection has started, it will stay open even until closed by...
A ship that repairs/replenishes the weapons of nearby, friendly ships. It should be relatively slow, to avoid healing a fast-moving fleet. Suggested by FluffieFoxBoi
# Day/Night cycle During night, visibility reduced Suggested by Camo, ꧁🦈Ҡinͥgfiͣsͫh≛꧂#9975, Asylum # Weather cycle Suggested by Mr Man, Carlsons1938, Airborne
The game client should take input from any connected gamepad (controller, joystick, etc.) and emulate "joystick" input by calling the following functions (as is done for WASD input): https://github.com/SoftbearStudios/mk48/blob/1d161bb134f94e51c10b701666b62a7ca4e11bf5/js/src/App.svelte#L96-L101 Suggested...
Many ships have small weapons that (currently) are not implemented Suggested by: BB TRIPZ, Godzilla, EWOK PILOT
I have suggested many things before by talking to the server in the mk48.io game, but this seems like a better place to mention them. There are multiple ships that...
Possibly lose visibility of ship when commanding planes Suggested by Godzilla ### Specific ideas - E-2 Hawkeye (suggested by X-7) - Helicopter dipping sonar (suggested by X-7) - Sonobouys (suggested...
## Types - [x] Sonar decoy (attracts torpedoes) - [ ] Noise-maker (repels/confuses torpedoes, suggested by Crepe) - [ ] Prairie-masker - [ ] Sonar jamming (suggested by Carlsons1938) -...