Alex Dragokas
Alex Dragokas
Sorry, looks like simplified code totally lose context. Perhaps, "easy" -> "Easy" transformation could be related to menu items read/write problem. Original code: ``` VoteDifficulty(1, "Easy"); // ... void VoteDifficulty(int...
Ok, shorten version of original plugin is attached. Error was in line 124. [demo.zip](https://github.com/alliedmodders/sourcemod/files/8500035/demo.zip)
> 2nd: When server change map, all players go throught disconnect, its not a hibernate state and no way to filter this case (mapend arrive after players disconnections). That's not...
dvander, rhetorical question: in such case why SM revealed my secret SteamId in above error log. Logging is anyway executed locally. It's a purely problem of user to post on...
Well, I think LogStackTrace() should help then.
hmmm, LogStackTrace say not much. ``` L 12/15/2021 - 20:45:41: [SM] Called from: xxx.smx L 12/15/2021 - 20:45:41: [SM] Call stack trace: L 12/15/2021 - 20:45:41: [SM] [0] LogStackTrace L...
Would be helpful for other games like L4D as well.
There are no issues. Show the problematic code. Did you saw simple examples with SetGlobalTransTarget() here? https://forums.alliedmods.net/showthread.php?t=314844 After that, you just call: ``` CPrintToChatAll("%t", "your_phrase"); // or CPrintToChat(client, "%t", "your_phrase");...
Well, my case is using StringMap object to cache some stuff related to #phrases. Source Engine uses case insensitive look up for it, so I must mimic. At the moment...
STR? Here is a current version of the plugin, which was used while those crash happened: https://dragokas.com/private/l4d_sm_respawn.zip https://pastebin.com/u3y0StQm