Doug Binks

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I've updated this PR, but not yet tested on MacOS and only briefly tested on Linux & Windows so I recommend doing your own testing if you pull the latest.

I've updated the branch for this PR. There were a few changes to the underlying platform initialization so I retested on Windows, X11, X11 with EGL, Wayland, and Cocoa. I...

I have tested the null platform with OSMesa on Ubuntu and this works. Null platform with EGL does not, but this appears to be an existing issue #1592 with proposed...

Please don't ping the maintainers with an @ in this way. It does not help us prioritize issues and the only consequence is we have less time for real work...

The GLFW native interface now exposes both the `NSWindow` and the `NSView`, which I think might be sufficient to create the Metal layer in Objective-C outside of GLFW. See the...

GLFW already has an interface for creating a `VkSurfaceKHR`, namely [glfwCreateWindowSurface](https://www.glfw.org/docs/3.3/group__vulkan.html#ga1a24536bec3f80b08ead18e28e6ae965). If there are issues with this working with vulkan-hpp C++20 modules this is a separate issue, with the easiest...

I think that should work. My current code in Avoyd uses the non flatten hierarchy and then flattens the hidden and transform as follows: ```C++ const ogt_vox_instance* instance = &scene->instances[instance_index];...

Ah, I didn't spot that. This can be closed if you're intending to accept that change.

I'm putting some thoughts on this issue here [after a brief discussion on twitter](https://twitter.com/dougbinks/status/779273348903821313): So there are two major parts to this, an example code document generation framework and a...