David Maziarka
David Maziarka
I've had no real issues with vscode and Godot 4.0 until recently, probably alpha 13 or after. now though the internal editor doesn't seem to pickup any external changes to...
the addon is awesome... think I found a bug though. when making changes the current scene tab is updated with `(*)` signaling it's unsaved. and of course "saving" that scene...
yeah this broke my code `mat = $%Laser/Line3D["surface_material_override/0"]` easy enough fix but I agree with @fire and don't understand why the names weren't just changed to match the indexes. should...
Ok thanks will do. thinking about that answer though,  we have so many properties and sometimes they are hard to actually find especially when deeply nested. right clicking the...
the ticket for the naming issue is https://github.com/godotengine/godot/issues/70233
Ok good to know. so then though, fast bullets could be susceptible to tunneling? any ideas there or would we just use a different solution when we need to?
am I missing something... blide ran bcc in the background to give this I thought...