Tom Brückner

Results 208 comments of Tom Brückner

> You might want to take a look at https://firebase.google.com/docs/auth/unity/google-signin which I believe supports the same functionality Unfortunately, it doesn't. The `Firebase` package only supports linking existing Google Sign-in Credentials...

> there still isn't a smooth solution for implementing Google Sign-In to Unity games There is actually a commercial Unity package for this in the Unity Asset Store. I asked...

This one here: https://assetstore.unity.com/packages/tools/integration/google-login-ios-android-94517 (There is also this free asset, which is Android only: https://github.com/loukaspd/android-google-signin-unity)

> @derwaldgeist The paid plugin wasn't updated since 2019 as well, which sadly doesn't make a good first impression either. I know. That's why I reached out to the author....

I had the same problem quite a number of times. Did not find out yet when and why this happens. This package is so buggy...

I just bought the commercial Google Signin package in the Unity Asset store, there's currently a sale going on. The developer confirmed that he will maintain it for the foreseeable...

Same issue here. :-/

Here's the TextureTransform script I am using for orientation changes: [TextureTransform.txt](https://github.com/yasirkula/UnityNativeGallery/files/6454703/TextureTransform.txt) It's compiled from different StackOverflow answers and I enhanced it so it can be used in combination with this...

Thanks Yasir. I tried to encapsulate the call in an async Task, but this did not work, because Unity's texture operations are only allowed on the main thread. It throws...

Same problem here with MacOS X Yosemite. Used the shell under Windows very often and was very satisfied with it. But under MacOS it is not usable, since the correct...