Chris
Chris
I'll actually look at real chutes and KIS code this weekend and see if I can come up with an exact cause, but I probably have a decent theory, as...
After a very quick glance at realchutes chutetemplate.cs , it looks like the initialization for chutes is explicitly different for ineditor vs inflight. This is probably a real chute 'issue.'
After digging around a bit, I can see in real chute that when in flight, part initialization is skipped leaving a lot of parameters unset. I don't see anything that...
I did realize that first proposal was probably going to cause issues. I came up with https://github.com/deadpoets/RealChute/commit/a9694c253dac4b60f659bfc4fa496066064d0cea which from within the game seems to work fine. a KIS attached chute...
Maybe I can do something with a lambda there.