Daniel Csillag

Results 140 comments of Daniel Csillag

I'm starting to have a feeling that we'll only be able to do this in opengl as a "custom blending" if we use shaders (i.e., `glBlendEquation` and `glBlendFunction` won't be...

Okay, so I'll try to implement this approach -- use `animation_progress` and `1-animation_progress` for the `additional_alphas`, and, exclusively for this blending, change over to blending with `a0+a1` instead of `a0...

Hah, the fact that this happens for the "zoom" animation seems like quite the fun coincidence (I seriously doubt this has anything to do with the name, as the animation...

While there *is* some cost to animations, even when nothing is happening, it should be miniscule (e.g., checking if each window should be animated) -- which doesn't appear to be...

Ah, just to check, the first screenshot is with this fork, not @pijulius', right? (It shouldn't make a difference, performance-wise, but so that I know what I should be debugging.)

Hmmmmm..... it really shouldn't. But I'll take a look at it; if you are right, than not only are we rendering unnecessary stuff but we also have a memory leak....

I guess this is worth a try -- does this patch help anything for you guys? ```diff diff --git a/src/picom.c b/src/picom.c index 1e41768..9b11e66 100644 --- a/src/picom.c +++ b/src/picom.c @@ -1662,7...

@godalming123 > Is it possible that when you close a window picom is still rendering the window but just with no opacity so it starts to clog up video memory?...

Oh, phew! Thank you for confirming. I do remember @pijulius mentioning that there was some memory leak on his work after the workspace animations, so that might be it. (Yes,...