Daniel
Daniel
Check my Pull Request #31 I had the same problem as yours and I fixed it by modifying the project's .cabal file.
Hopefully this is addressed soon, it's practically impossible to test this on dev because of this.
I think that using EPWING dictionaries is the most straightforward way. One way of "circumventing" the legality of this is by just allowing to sideload them as Yomichan did. Maybe...
Here's the full code that I used for loading the model in a gist, I just didn't want to pollute the issue description: https://gist.github.com/danpaldev/0d4b62a9b1ebdce66151d400beeafef7
> Your asset has an emissive color applied. You can reset it to the default value `0x000000` like so: > > ```js > mesh = object; > > for (...
@takahirox Ambient light off + material.emissive.set( 0x000000 );  Ambient light on + material.emissive.set( 0x000000 );  Ambient light off with an unmodified `material.emissive` 