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A compilation of custom shaders for Unity3D

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I just wanted the shader without the outline, but every time I upload it in the game, the outline suddenly appears without any invitation.

![Screenshot (397)](https://user-images.githubusercontent.com/69655466/90195982-cbab7380-dd98-11ea-8ef5-330617eff02c.png) i usually use this shader a lot and idk what to do :(

I have successfully used these shaders on my Mac with Unity using OpenGL 3.3 in the past. The newest release turns magenta, and shows this single error in the console:...

as title says shader imports fine but hit playmode and boom after exiting playmode its pink XD and needs reimport again everytime ![unknown 1](https://user-images.githubusercontent.com/43721566/46495526-dd05bb00-c7d2-11e8-836c-8283ac814ecf.png) ![unknown](https://user-images.githubusercontent.com/43721566/46495531-e0994200-c7d2-11e8-9fea-66cd8ef7357c.png) ![unknown 2](https://user-images.githubusercontent.com/43721566/46495532-e0994200-c7d2-11e8-8850-946f3c1fdbfe.png)

Before: https://i.gyazo.com/8a2b667ed005b4fa6a34ba93c5cf3710.png After: https://i.gyazo.com/8e614ac706532b82fda46ad859d9c1df.png so you can add transparent textures over a texture

To fix this, add some values to `_WorldSpaceLightPos0` like this: https://github.com/synqark/Arktoon-Shaders/pull/18

me and tcl have done a bit of experimenting to try and find out what we can about it,. cracks on face arms and such: https://cdn.discordapp.com/attachments/342838090357932032/380873003631640619/20171116191145_1.jpg https://cdn.discordapp.com/attachments/356931787651547136/380986502794182656/VRChat_3840x2160_2017-11-17_08-43-40.736.png 1: Not everyone...

The shader does not correctly handle lighting from lightmaps and/or shadowmaps for baked and mixed lights.

i want to make the area, in wich people can see me higher. how can i do this. sry im new to unity ;-;