Connor Jakubik
Connor Jakubik
Ideally this could be done without a macro that disables single-precision support. I had a look at the code and it seems like this is the workload: - Duplicate FastNoise...
@Auburn what's the order of magnitude for the timeframe you're expecting for the FastSIMD replacement? I'm evaluating my options for what noise library I should go forward with for now....
I agree, just converting the scalar version would be enough for me for now. Do the SIMD operations benefit the output functions besides the UniformGrid ones?
Overall the API of this addition matches the existing code for collision-updates. One notable limitation of this is that it doesn't tell you which of the mesh sections updated, but...
Will be making many more changes as time permits, but existing state is suitable for merge.
- [ ] Implement changes from BreadLoaf on discord: - Uncomment raytracing code + fix any errors - Add `Segment.MaxVertices() = IndexBuffer.Num();` in `RuntimeMeshSectionProxy.cpp`
- [ ] Check compile with UE5.0.2
Right, integration tests are much less important to completely cover than unit tests. Integration tests (in general) are mostly a canary to tell you if something outside your usual development...
On GitHub repo administration: - You seem to have been saying lots of "this is fixed in 2.0" in issues. Why not make a PR or Draft PR for the...
The plugin will appear to work about half of the time, but will appear to do nothing to what seems like a random selection of pages, possibly depending on the...