RealtimeMeshComponent
RealtimeMeshComponent copied to clipboard
Various RMC4_UE5 Fixes
WIP addressing issues in https://github.com/TriAxis-Games/RuntimeMeshComponent/pull/231#pullrequestreview-985254722
Will be making many more changes as time permits, but existing state is suitable for merge.
- [ ] Implement changes from BreadLoaf on discord:
- Uncomment raytracing code + fix any errors
- Add
Segment.MaxVertices() = IndexBuffer.Num();inRuntimeMeshSectionProxy.cpp
- [ ] Check compile with UE5.0.2