cdev-tux
cdev-tux
Q3lite uses a modified GPLv3 license (DOOM 3), and the upstream ioquake3 project uses a GPLv2 license so they can’t use GPLv3 code. They would need to find a GPLv2...
Hello, Thank you for your feedback. It’s very timely as I’m currently researching the steps necessary to add support for the OpenGL+KMS driver. If you haven’t seen it, I also...
I'll have to look at the code when I get to that point, but I should be able to get it running in a window.
I’ve added the initial framework to support the VC4 OpenGL driver. More changes to follow.
@jdonald Thank you for taking the time to look into this. I’ll be testing the code over the next few days on a fresh install of Buster, since my current...
> > > Given so much has changed from Mesa 13 to Mesa 19 I gave this a try on my Pi 3B+ with Buster. Apparently it's fixed now (menus,...
Thanks for your response. Setting `LD_LIBRARY_PATH=/usr/lib/arm-linux-gnueabihf` allows the game to run in X11. I didn’t realize that Buster has an SDL2 package installed by default. Apparently my issue was caused...
I can't support 3rd-party install guides, please see the [Compiling and Installation Guide](https://github.com/cdev-tux/q3lite/wiki/Compiling-Install-Guide) in the Wiki. There have been major changes to the Raspberry Pi OS with Bullseye, so for...
Excellent! Thanks for sharing this.
Hello, This is an older project that requires Legacy Debian Buster to function correctly. A user was able to get the code running on a Zero 2W here: https://github.com/cdev-tux/q3lite/issues/21 You'll...