deterministic_bubble

Results 138 comments of deterministic_bubble

> You basically see NPC moonwalking, and NPC cars jittering every second. That sounds like a variant of the aforementioned timestamp accuracy issue, though I'm not sure how that could...

> same results ... so that's probably not even the timestamp thing, and likely a way different issue. Not sure how actionable this is to fix.

Similar issues here - OVH and similar providers however don't have very reliable UDP transmission, so even _trying_ to use QUIC may cause issues like this inherently until they upgrade...

Is this going to get implemented at all any time soon? People keep asking how to build my PR and since no equivalent functionality exists in mainline and @bep outright...

> Couldn't this cause issues where clients would be able to arbitrarily create/set state bag values that are unneeded or unwanted by the server? As above, not in any different...

'd be nice if someone'd test these with 'real' use cases before I'd merge. :)

The game has a specific list of 'SP' only sounds or so, maybe you're hitting something related to that. As to unloading, it could be Rockstar doesn't use the mission...

Theoretically you should be able to request the sp_sounds file as a GAME_SOUNDDATA fine.

As to the bank slots thing, not sure, this seems to be a bit particular in game code.

Parallels (and general Windows on ARM64 including Snapdragon laptops): not until Microsoft releases documentation for the ABI of their ARM64EC/ARM64X emulation layer as there's some architecture-dependent code with a custom...