belek666

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@rickgaiser Is this happening with original ds3? On which console model? This problem occurred with older commits but I fixed it in latest (looks like not totally). Commands for setting/reading...

@rickgaiser Could you test this build: [OPNPS2LD-0.9.3+.1008-Beta-c8205b0-dirty.ZIP](https://github.com/ifcaro/Open-PS2-Loader/files/1544660/OPNPS2LD-0.9.3.1008-Beta-c8205b0-dirty.ZIP) I have CECHZC2E ds3 also and only sometimes opl shows wrong mac address (when pairing and fast reconnecting). With fake one no problem...

It's hard to guess what may be wrong. Have you tried to pair controller without bt dongle connected to ps2?

> > > AFAIR the code hasn't been changed since then, but I thought I'd ask... Is this still happening? > > If I remember correctly, this happened to me...

Hi Those 'encrypted' textures are actually swizzled. Here is some info about http://ps2linux.no-ip.info/playstation2-linux.com/download/ezswizzle/

They used it to speed up uploading textures to ps2 vram. There is source code of gs memory simulator in GSTextureConvert-1.1.zip which can be used to swizzle or unswizzle. I've...

Do you plan to use game's fonts? Their compression algorithm is the same as sh2 fonts. I can send you unpacker code adopted to sh3 file format.

Fonts are in msg.arc in files: - fontdata_c.bin, it has english and chinese characters - fontdata_j.bin, it has english and japanese characters - fontdata_k.bin, it has english and korean characters...

Yes, I'm not sure if pallete is correct because I didn't find it in sh3 files and I took it from sh2. After decoding you get raw rgba32 data.

So its ok now? As for credits, unpacking algorithm was given to me by Dencraft author of "Silent Hill Font Editor" (program for sh2 fonts, never finished). I adopted it...