backwardsEric
backwardsEric
Thank you for the settings. Which subwindows are you using? Any difference for those between the Intel and M1 systems? Also, the earlier crash dump you provided was from an...
Do you play with the "overhead view" or "map" subwindows open on the one where you aren't using fullscreen?
This happened on entering a new level (post 4.2.4 nightly; custom built with debugging and assertions on; macOS front end running on macOS 12.4): immediately see blank space followed by...
From the code, this can happen if the monster has the OPEN_DOOR or BASH_DOOR flags (the one in the save file has both). In monster_turn_can_move(), could avoid that by allowing...
This happens with the rogue-like keyset and is a regression introduced by https://github.com/angband/angband/pull/5409 . Also affects testing for the inscription to prompt before ignoring an item with the rogue-like keyset...
With the tunneling changes between 4.2.2 and 4.2.3, a corridor can enter a room like this: ``` ## ###### ## ###### ## ###### ### ### ``` (i.e. there's a diagonal...
From the point of view of realism, you're right, but the intent of the damage formula for thrown objects with the "THROWING" flag was, namely for the daggers, spears, and...
When the reporter said he or she had built 4.2.0 and 4.2.1, was that with the same setting for PATH as what was used when building 4.2.2? From the message,...
For the report triggering this issue, it's also possible that's it's related to or duplicates #4444 (i.e. reflects a problem with the pathing rather than anything specific to decoys). Besides...
Reviewing the code related to shape changes and monster death turned up three things that seemed suspicious to me, but none of them explain a unique coming back to life:...