backwardsEric

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I'd say the preferred behavior for browsing could be different than casting, and for casting, it really depends on what is the player's reason for escaping from that selection. If...

In that recent report, there's one grid in the lower left that hasn't been seen. #5287 modifies alloc_stairs() so it will place the requested number of stairs if there are...

With the current nightly and a hacked dungeon_profile.txt that sets the allocation for labyrinth levels to be 100 and the allocation for all other level types to be 0, generated...

There is a function, cmd_lookup_key(), declared in ui-game.h. Perhaps that is what should be used in the patch to fix #4977 . For inscription checking, I wasn't sure if cmd_lookup_key()...

To match up with how the UI layer is handled for other things, one way to do it would be to keep cmd_lookup_key() but move its declaration and implementation to...

The current cases where a command letter is assumed rather than looked up (if #4977 goes through in its current state) are: 1. Checking for a '!t' inscription when an...

Any thoughts about whether "!t" and "!k" should use the key appropriate for the user's selected keymap? The "!k" is a bit more problematic since "ctrl-D" isn't directly enterable into...

Giving us an excerpt from the report by Apple's crash reporter would likely help a lot. You don't need to send the report to Apple but copying and pasting here...

Are you playing with a tile set enabled? If so, which one?

Well, that gives me an excuse for not reproducing this on an Intel system. It could be useful to know the font used, tile multipliers, and window geometries. One way...