ankur-unity

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Is it only happening with the planes or is it happening with other trackables as well, like Anchors? Can you also provide a recording of the behavior that you're seeing...

We were able to reproduce the bug internally. You can follow the progress on it at the public issue tracker. https://issuetracker.unity3d.com/issues/ar-camera-feed-jitters-and-shakes-with-mutithreaded-rendering-when-running-on-ios-16

Update: We have a fix for this issue, which will be released in the new patched versions of the packages: 4.1.11, 4.2.5, 5.0.1, as soon as they pass QA validation....

Update: We have released new versions of the packages with a fix for the issue that causes jittering of background texture on iOS 16. - 5.0.2 - 4.2.6 - 4.1.12

@XubeiX - Thanks for the stack trace. When do you see these crashes, when AR Scene is starting, actively running or exiting?

What are your repro steps? Are you using AR Foundation samples or your own project? I'm unable to reproduce this crash using SimpleAR scene from AR Foundation Samples: Unity 2021.3.9f1...

> @ankur-unity > > After installing the updates to ARKit and AR Foundation, the camera feed now runs at an unusable frame rate (about 1 frame every 3 seconds). Will...

@AlecCDAS - I cannot reproduce the frame rate issue using the AR Foundation Samples with following: Unity 2021.3.10f1 ARKit 4.2.6 AR Foundation 4.2.6 Xcode 13.4.1 (13F100) iPhone 12 Pro +...

As noted in the issue tracker, the issue is in ARKit code and cannot be fixed by Unity. https://issuetracker.unity3d.com/issues/objdetqueue-dot-thread-crash-when-using-object-tracking-artrackedobjectmanager-and-ar-foundation We communicated this to Apple at the time. You can look...

> Thanks @ankur-unity . Is there any eta on ARKit 6 with ar foundation? They claim to have improved object detection in it and I’m hoping that would fix this...