ankur-unity
ankur-unity
We have created a public issue tracker for this bug: https://issuetracker.unity3d.com/issues/simulation-hangs-on-arm-macs-with-silicon-editor-build
> (In ARFoundation 4.3,the result is 8 meters.) There is no AR Foundation v4.3. If you're referring to v4.2.3 then yes, the maximum depth value is ~8 meters in that...
Object Capture API is part of RealityKit and not ARKit Framework. AR Foundation does not support RealityKit. Unity has a AR Companion package which support the use case of Object...
Note that ARKit support Object Tracking which is different than Object Capture. AR Foundation support object tracking. The documentation on AR Foundation and ARKit package will be a good place...
Closing this issue as answered and due to lack of activity from user. Feel free to re-open if there are follow-up questions.
Currently, AR Foundation does not support ARCore Geospatial APIs. You can look into the [ARCore Extensions package](https://github.com/google-ar/arcore-unity-extensions) which is maintained by Google and works on top of AR Foundation to...
The limitations on the maximum number of simultaneously tracked images is imposed by the platform SDKs. For example, ARCore only track up to 20 images simultaneously: https://developers.google.com/ar/develop/augmented-images#moving-images. This value can...
Closing as resolved. Feel free to reopen if you have more questions.
The bug, IN-9509, for Pixel 6 device is still in triage with QA. > Notice also that my OnePlus is a Chinese hardware version (LE2120) but it's running the European...
During our investigation of IN-9509/IN-9508, we discovered that this is an issue in ARCore SDK and cannot be fixed by Unity in AR Foundation. We have communicated it to Google...