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That sounds great! This was actually the feature I always wanted to add, but never got around to actually do :)

Hmm, that's unfortunate :) I'll see if I can test/fix this on a Win10 machine

Unfortunately, I can't get OpenGL to work correctly with at least intel graphics drivers. It just won't allow me to get a viewport outside the original client rect. So I...

Dang. That's unfortunate. I didn't find a way to reproduce this yet. Will try a couple more systems over the next few days/weeks though. Regarding removing the WS_EX_LAYERED flag: That...

Hey @kphillisjr ! I'm actually running the ogl3 version of this code in my game engine for quite a while. Even on Win 10 I haven't seen any issues so...

It is correct that the library currently only works with right-handed coordinate systems. I plan to support both along with a setting to change the winding order handling. But I...

"What I'm actually doing is porting lightmapper to bgfx" Cool! :) The lightmapper rotates the hemi-cubes according to a 3x3 lightmap pixel pattern and adds some jitter to the rotation...

The added interpolation shouldn't fix the problems... It just allows to render fewer hemi-cubes in regions where the irradiance doesn't change a whole lot. Thanks for planning to open source...

No worries. I'm on holidays anyway :). I will return in about 24h and will look into this over the following days. The header/license is totally fine :). It is...

I ran your code and was able to exactly reproduce your first result. The computation was quite slow though. Now going to learn some bgfx and try to understand your...