André Venâncio
André Venâncio
I have the same issue. I've followed the instructions on your [homepage](https://rtyley.github.io/bfg-repo-cleaner/) 1) `git clone --mirror [email protected]:COMPANY/REPONAME.git` 2) `java -jar bfg-1.13.0.jar --strip-blobs-bigger-than 100M REPONAME.git` 3) `cd REPONAME.git` 4) `git reflog...
As @stefnotch mention above, I think it will be slower, which might be a problem since most of us use this library for 3D and the faster the library performs...
@toji wrote a post a couple of years ago when he launched gl-matrix and he explained his thoughts behind [it](https://blog.tojicode.com/2010/06/stupidly-fast-webgl-matricies.html).
Don't totally hate the idea, there's a few things I think would be useful and we could get them if we approach it this way. accessing x, y, z props...
Hey @mreinstein can you share scenarios where this might be useful as part of the `vec2`, `vec3` or `vec4` classes instead of a utils folder in your project or an...
Yeah, something like that might work. I do understand some frustrations from a user point of view, me, for example, I would love if `gl-matrix` could be used as vectors...
Can you clarify your question? What are you trying to do, what do you want to convert? can you just do something like: ``` import { mat4 } from 'gl-matrix';...
I quite like this too!
It depends @risoms. If we're talking about real time face detection it will be slower because there are more pixels to analyse, but if you're analysing a video and extracting...
You can easily extract the points given and draw them using canvas.