Andrei Borodin
Andrei Borodin
Add support for producing NuGet packages from the generated projects.
Today, the MetaGenerator creates meta files based on MD5 hash of the DLL name, we should support using the ProjectGuid that is set by the Project Generator, and how we...
The following two items were brought forward from #74 into their own issue regarding Cross-Unity dependencies scenarios: 1. Documentation should call out that all code created for consumption should be...
The NuGet UX can be used to manage the NuGet references for generated projects, however, we need to confirm the following two items for us: - Entries can get added...
There was an ask to have the following scenario: - A Unity project that references an MSBuild project - The MSBuild project compiles a source file that depends on Unity...
We should have flexible control over logging to ensure minimal logging by default, but allow for troubleshooting through detailed logging.
Project generation established the two msbuild properties of UnityPlatform and UnityConfiguration that separates building InEditor and Player version of binaries for each Unity platform. This is different from UnityPlayer property...
Today, we have a way for establishing different references to be pulled in for different platform. We need to do the same for Editor vs Player. To make this work,...
Adding this task to investigate simplifying/cleaning up the TFM overwrites: - TFM reference in custom C# project: Samples/SimpleNuGetDependency.Unity/Assets/NewtonsoftDependency/NewtonsoftDependency.csproj - Generated projects both for check-in and otherwise. Today we have it...
It would be great if we could tag a DLL with an attribute that could then be picked up by meta file generator to set the appropriate platform/configuration settings.