andre chen
andre chen
還是問一下... [4.1.4 稀疏連接, 末段, P125第三行] ”...... 卷積核大小是2x2=4, 一共是4x9=36個權值......“ 但是在 [4.1.3 參數共享, P123] 又說 "...... 其實意思就是說卷積核在任何一個位置都是不變的. 所以在卷積核所在的區域, 所有像素和卷積核對應位置相乘求和的過程中, 相當於都是和**同一套權重相乘**, 這就是“**共享**”的意思, 如圖4-5所示." 所以P125敘述應該是4個權值還是36的權值?
the [non-official converter](https://gist.github.com/kostyaby/bc3b931e23a46422294b7dcc1fdb7990) converts .obj to [mediapipe.face_geometry.Mesh3d](https://github.com/google/mediapipe/blob/master/mediapipe/modules/face_geometry/protos/mesh_3d.proto). It does not 'convert the result of Mediapipe into .OBJ format'. Or do we miss something? Enough talks! I have done exporting simple...
TfLiteTensorsToSegmentationCalculator only processes output tensor of dim 1x512x512x2, so you may need to customize a new calculator for your model. moreover, the hair segmentation model actually takes input tensor of...
to learn, i need to do something, some are good, some are bad, others are stupid. :-)
It always puzzle me to find out the the landmark id. So I injected [.obj file](https://github.com/andrechen/mediapipe/tree/master/mediapipe/modules/face_geometry/data) with material section. And use a simple material file to bind the uv visualization...
#include "Engine/SkinnedAssetCommon.h" works for me. but i'm with UE5.2 Windows