Andrew MacIntyre

Results 8 issues of Andrew MacIntyre

Simple syntax for checking if Switch flags are set.

Currently the virtual texture system only works for a single terrain cell. The last layer of the megatexture will be used to draw the texture for the entire visible terrain....

bug
plugins

Improve emitter algorithm and expose all emitter options. No particle editor for first release, all done in script and/or object inspector in scene editor.

enhancement
plugins

The core is riddled with commented out, or unused OpenGL calls from Torque2D. They should all be removed except in cases where they may help to explain how a bit...

cleanup

- Use first person arm model from Torque3D - Use pistol from Torque3D, only one gun. - Shoot gun at wall and targets - Bullets leave bullet hole decals -...

examples

- Third person camera control (follow cam, mouse control) - Animated character runs forward/backward with WS keys, rotates with AD keys. - Jump, crouch - Stairs to run up, ledge...

examples

- Mouse free from camera - Camera pans on 2 axis with WASD - Select characters with visual indicator - Move characters by clicking ground - GUI button to place...

examples

The projection matrix code in lm_setView is right-handed. When used in a renderer that's left-handed the culling has to change based on whether its a lightmap render or a regular...

enhancement
question