Andrea Stevanato

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This works for me. StartAnimation called on viewDidLoad ``` - (void)startAnimation { self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds]; self.window.hidden = NO; self.imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].bounds]; self.imageView.contentMode = UIViewContentModeScaleAspectFill;...

@rogerluan do you use a specific step on bitrise?

@rogerluan Is it possible to use SPM even if I don't use it in my main project? I don't want to create confusion in the root folder, do you have...

@rogerluan thanks for the information. I tried with this simple `Package.swift`: ```` // swift-tools-version:5.3 // The swift-tools-version declares the minimum version of Swift required to build this package. import PackageDescription...

I've a similar issue, after many shine the app crash due out of memory issue.

same here with Xcode 11.3 and Cataline 10.15.3 on iOS simulator

no chance of a new release being published?