Abderrazzaq KHARROUBI
                                            Abderrazzaq KHARROUBI 
                                        
                                    Hi @shqfeng I hope you have already solved the problem! If not, here is the explanation in this issue [80](https://github.com/QingyongHu/RandLA-Net/issues/80) @sahar-github, to run this command (with `--train`) you must have...
hello, I still have the **same problem with augmented reality (AR)**, I find myself with two objects rendered, one on the ground (anchored and fixed) and another which is always...
Hi, I tested this project with Oculus Rift VR last summer, and it worked wonderfully, Thank you Simon for sharing
Hi ! I do not know exactly the source of error, but you can use Potree(WebGL point cloud viewer for large datasets, http://potree.org), it allows a good visualization in browser....
Hi ! I put a few steps to take into consideration more attribtus, here is the link, https://github.com/SFraissTU/BA_PointCloud/issues/9#issuecomment-514148664, I have not put the code with. As explained by simon you...
Hi Simon, thank you for your consistent response, indeed the change of attributes (rgb, classification, intensity) works perfectly after adding lines of code in DefaultMeshConfiguration. In fact my final goal...
Hey Simon, thank you very much for your quick response, and thank you for the proposal it will help me enormously. I will try to implement this solution as possible...
Hi, Here is an approch, if you want to take into consideration new attributes( intensity, classification...), first I add some modifications, here they are; I added all the new attributes...
Hi, @pierlui92
Hi @ayoubft, Thanks a lot for adding these useful resources. Your list will also be very valuable. Great work