Bruno
Bruno
It sounds interesting, is there an existing backend service that we could leverage for this?
@peterhellberg @Limvot These are good points. Speaking for me personally, I'm most interested in working on the "retro-computer" side of WASM-4 :nerd_face: I'm not opposed to going in a direction...
`DRAW_COLORS` holds 4 color slots. You can think of each hex digit as a color slot, starting from right (least significant digit). So setting `DRAW_COLORS` to `0x42` will set the...
Does adding [`-webkit-tap-highlight-color: transparent`](https://developer.mozilla.org/en-US/docs/Web/CSS/-webkit-tap-highlight-color) to styles.css help with the blue highlight?
Sounds good, can you please open a PR with these small tweaks? Let's not do the workaround for `image-rendering: pixelated` since it'll be too complicated. Looks like it's already fixed...
Thanks for the feedback, I agree this is an issue. Hopefully we can think of a solution that's intuitive, flexible, and doesn't break existing carts.
Something to consider with dynamic icons is that it would break determinism, which has implications for future features like netplay and saved replays. (Games could draw an icon, read it...
Hi, thanks for the feedback :smiley: > I don't know the current reason why WASM-4 doesn't have it, but additional BUTTON_3/Select and Start/BUTTON_4 buttons just like Game Boy would be...
As an aside I would really love if we had a better way to attach metadata to carts. WebAssembly has a way to include [custom metadata sections](https://webassembly.github.io/spec/core/appendix/custom.html). Maybe something to...
Yeah, `text` actually only supports a limit character set. The font only has characters in the 32-255 range. I think we need to document that, and also add some bounds...