Bruno
Bruno
I haven't tried Cocoon yet, but it's definitely compatible with Flambe after a few tweaks. The Nickelodeon games mentioned in this article are all Flambe running on CocoonJS: http://venturebeat.com/2013/11/26/nickelodeon-taps-startup-ludei-to-create-html5-games-that-dont-suck-when-it-comes-to-performance Maybe...
Please post a full stack trace if available.
Any more info on this? It sounds like Firefox is complaining about a negative width/height to drawImage. If this traces back to somewhere in Flambe, I definitely want to see...
What version of Haxe are you running?
Just a heads up that I've confirmed this. It's not immediately obvious to me what the problem is though, please send a patch if you can!
:+1: for implementing this "natively" by adding new Graphics methods. Rendering circles by drawing lots of thick lines seems like the wrong approach. I think the very first step here...
Oh, weird. This seems like a bug in the Haxe / AIR iOS compiler. Can you reproduce it with a default Float param in your own code on iOS?
Filed an issue over at HaxeFoundation/haxe#2431.
That would be a big help, Mike! I haven't started it, but I was thinking it should look something like: - A `labelPassed :Signal` on MovieSprite that gets emitted during...
Ack, confirmed. We probably want a bounds check in CanvasGraphics.drawSubTexture to workaround.