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A high-fidelity 3D face reconstruction library from monocular RGB image(s)

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Like mitsuba 3, it can be differential renderer and it includes Disney bsdf(which is used by many rendering software).

I notice that render and debug output all have resolution 512, does that mean per-pixel basis is based on this 512 image ? I just tried 2048 uv and feel...

Hi, thank you for nice work. It's great research to make high resolution face texture. In my case, result set(diffuseMap, roughnessMap, specularMap, envMap) is too difficult to use (compare than...

Hi, Thanks for your great work! After reading your paper, I've noticed that you can generate the colored face with the original texture, instead of the one shown in diffuseMap_0.png....

help wanted

Hello, I have this problem when i run the code, and I want to ask for your help. ----------------------------------------------------------------------------------------------------------------------- detecting landmarks... init camera pose... 1/3 => Optimizing head pose and...

How to convert the vertex into FLAME mode?

help wanted

![image](https://user-images.githubusercontent.com/21303438/167236936-e78ac8d0-d409-49b4-a65d-31c074be6ebd.png) I nerver know a lib called pyredner, just pyrender if it is typo, how to able to run your code? if it is a typo, how do u make...

Hi, would you be interested in adding NextFace to Hugging Face? The Hub offers free hosting, and it would make your work more accessible and visible to the rest of...