aRTy42

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Correction: execLink does **not** have the same issue. I'm not sure what happened earlier, but I guess I misclicked at some point which made me believe that it did. Updated...

Unique data is completely read from a file, just by the name of the item. The script does not compare the affixes. The potential problem with trying to include the...

Uniques have lots of stat lines that are special. The parsing for rares is done by matching the stats on an item to text pieces. There is no fancy method...

They are already separated. The unique "parsing" is just loading prepared data from the uniques.txt file by item name. That's the point here. Adding features like reading the values ingame...

The current data files are not a very sophisticated solution, but they are easy to access, understand and edit. Since the affix brackets don't change that often (or ever), I...

It was not about translation, it is about correctly putting together what belongs together. For example having "ChanceToIgniteJewel_" with underscore but "ChanceToFreezeJewel" without or having "ColdDamagePercentEssence... 1, 2, 3, 4_,...

Elemental res is not displayed because there is only one mod. Pseudomods got changed a while back to be smarter about what they show.

I'm not maintaining ItemInfo as a standalone project at the moment, but the TradeMacro should still be more or less up to date. I just checked my data fetching script...

The script uses a lot of text comparisons. You'd need to rewrite major parts of it. So basically: no.

Every single mod line is done with text comparison. The Ctrl+C command comes from the game. Use Ctrl+C on an item without the script and use Ctrl+V into a text...