Ivan Molodetskikh

Results 457 comments of Ivan Molodetskikh

Full backtrace with debug symbols if it helps: ``` #0 0x0000560cbf336d58 in gt_twitch_stream_access_token_free (token=token@entry=0x0) at ../src/gt-twitch.c:207 #1 0x0000560cbf336eda in gt_twitch_stream_access_token (self=, channel=, error=0x7fe7637fdba0) at ../src/gt-twitch.c:604 __func__ = "gt_twitch_stream_access_token" msg =...

I'm having the same issue with the normal mode Ctrl-^ / Ctrl-6 binding. It just inputs the number 6 (as if it was the repeat count I was inputting).

Giving this a try now with Flatpak Steam and Discord. Sorry it took so long; I don't have much time left with the 40-hour work week internship. - Looks like...

> I guess it's clear enough if it just says Easy/Normal/Hard And if it's unknown just don't show that part

> I don't see a reason to update it in real-time, cuz it will took extra perfomance I think? I mean just check if fps_max matches the previous value and...

Thanks a lot again!

This is a valid approach, I actually used it a little for the server [in bxt-rs](https://github.com/YaLTeR/bxt-rs/blob/a92dab202aac4dbeb16171bf985c9bf511503a77/src/hooks/server.rs#L29) and was planning to use it for the client as well eventually. However, it...

Someone would need to make screenshots too, like in OpenAG

Could you check this build https://github.com/YaLTeR/BunnymodXT/actions/runs/157730405, I might've fixed it.

Oh, huh, that's filled with garbage data. Need to look into the way the pointers are loaded by BXT to see if there's any way to tell when we don't...