Stefano Peris
Stefano Peris
@dorkster Thank you for your dorkster answer, you are as kind as I remembered you. Lua is a very small language, a language designed to be embedded and therefore to...
We have a modding system that uses .ini files, with Lua it would be interesting to create a data-driven modding system? you have the game framework "orx engine" written in...
@RamiLego4Game I wanted to suggest the same thing. Graphic symbols that can be activated with shift + keyboard keys. I find it a nice idea.
@22i mobs are not planned at the moment. We want to complete the engine. Thanks to Nuitka we can release independent builds (executable binaries). This will increase performance and eventually...
Yes, actually a dynamic lighting system would be interesting. I have resumed my work for textures and all the graphics, and with the addition of a lighting system everything will...
Interesting then pixel perfection and smooth (active / deactivated) will be in the new features of the next release? thanks for the news. Surely it is something very useful. Thank...
@benmoran56 It's actually what I had in mind for a long time. I like it, because it's a good way to keep the savemode and game options separate from the...
@benmoran56 Thank you, I promise to include your name in the wiki, and throughout the project. Having fun is the important goal, getting better, and sharing your knowledge. Thank you...
Good. Thank you very much. As soon as I have time, I commit my graphic resources.
Yes, absolutely! it's much simpler and I recommend using the 16x16 pixel standard.