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Work in progress prototype for the Chisel Level Editor, for Unity

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Right now the handles for diameters for cylinders are always placed at the center of a cylinder But if you want a side to end up on an edge, then...

enhancement

Instead of showing all options at the same time, have explicit modes for them (with all the contextual benefits)

research

also applies to other generators that share similar code

research

Duplicating any brush (CTRL + D) and editing the duplicate's size causes changes to the original brush to copy these changes in the visual mesh only.

bug

references: https://docs.blender.org/manual/en/dev/modeling/curves/selecting.html#shortest-path https://youtu.be/hUDo0YmxcUY

task

Consider using this https://github.com/ArthurBrussee/KNN

task

![proxy](https://user-images.githubusercontent.com/157976/59423453-76f61c80-8dd2-11e9-876a-adbcd4fe9bc4.png) suggested by @hippocoder https://forum.unity.com/threads/released-realtime-csg-level-design-for-unity.427601/page-10#post-4632280

enhancement

We should have a project settings window where these (and other) defaults could be set

task