Chisel.Prototype
                                
                                
                                
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                        Work in progress prototype for the Chisel Level Editor, for Unity
Right now the handles for diameters for cylinders are always placed at the center of a cylinder But if you want a side to end up on an edge, then...
Instead of showing all options at the same time, have explicit modes for them (with all the contextual benefits)
also applies to other generators that share similar code
Duplicating any brush (CTRL + D) and editing the duplicate's size causes changes to the original brush to copy these changes in the visual mesh only.
references: https://docs.blender.org/manual/en/dev/modeling/curves/selecting.html#shortest-path https://youtu.be/hUDo0YmxcUY
 suggested by @hippocoder https://forum.unity.com/threads/released-realtime-csg-level-design-for-unity.427601/page-10#post-4632280
We should have a project settings window where these (and other) defaults could be set