Felix Siebeneicker
Felix Siebeneicker
 ## Summary The entity's properties panel can currently expand without any imposed bounds. Reported by @SuperPinger via Discord. ### Steps To Reproduce 1. Place an entity with a mesh...
Currently, you can select a tile region in a level and copy-paste it to another region. However, entity maker information is not copied over. Would it be beneficial to copy...
## Summary Currently the spawn chance for traps is hard-coded at `0.021f` in a level template (`section.dat`). It would be nice to be able to adjust this value in a...
 ## Summary When generating a level and dying to a mob, visual artifacts appear that are non-interactable.
## Summary For `generator/Dungeon/section.dat` and `generator/Undead/section.dat` the properties `fogStart` and `fogEnd` are defined multiple times instead of once. Example (`Dungeon`): ```json levelTemplates: [ { fogStart:2, fogEnd:18, theme:"DUNGEON", fogStart:1.925, fogEnd:16.039, }...
## Summary This is a quick summary of my current working setup of the Delver engine using VS Code on Windows. Main caveats: - Setting up the Java extension -...
 MK I ## Summary This issue describes a feature request for an editor hierarchy window commonly found in applications like Unity, Blender etc. It features a collaspable listing of...
## Summary The prefab seems missaligned. The entity also seems missaligned, showing the base only when hovering over the mesh. All behave correctly ingame. **Prefab:** Editor | Ingame | --...
## Summary When hovering over a top menu entry and then pressing `Enter` the menu does not close.
## Summary The Delver Engine displays an awesome tech themed splash screen and test level. It would be nice to expand on that and add additional polish. Doing so could...