Patbox
Patbox
I've started prototyping this extended api at https://github.com/Patbox/ServerPermissionsAPI I hope to get your feedback on it! Also, you might want to join Fabric Server-Side discord: https://discord.gg/VygZZU68Bs
Currently the only way to fix this issue is changing on how messages are readed, instead of getting them on `sendMessage` they should be catched after their creation
One of moderators/developers working on [NucleoidMC](https://nucleoid.xyz) here. I think having some packets to dynamically disable some functionality (models/camera api/etc) on the fly would be really useful. I'm not for fully...
I can confirm this issue. Node v12.16.1 (+ ts-node/ still happens without it), threads.js 1.6.3  All my worker usage:   After adding to impl.node.js  It's registered every...
Okay, if you need something to test it, here's my app/server thing https://github.com/VoxelSrv/voxelsrv-server/tree/tests/threads.js-memory-leak It's a server for my game, so you will need to connect via http://voxelsrv-master.pb4.eu?server=localhost:3000
 I think the warning is caused by function being called something like 20 times per second (I'm using it for world generation).
It might be impossible to fix (on PolyMc side), as connectivity overwrites one method PolyMc mixins into
Idea of workaround: Make item blocks on client something non placable (stick/paper/etc) and just add sound and animation with packets
For server side translations for mods, [Server Translation API](https://github.com/arthurbambou/Server-Translations) exists
Fabric registry sync supports skipping entries if you force it on server level. You could use library like polymer (created by me) to mark these block entity types as server...