Nulled

Results 16 issues of Nulled

Title says it all. ### Confirm the following: - [x] I have tested these changes (by compiling, running, and playing) and have seen no unintended differences in gameplay

Perhaps a deeper integration into the teams system would be needed as well.

inaccuracy

Cache them on the client, store a hash, send hash to server, compare with server hash, send back new data if necessary. Speeds up client loading times significantly.

misc

1) Rewrite using protobuf 2) Calculate offsets etc on serverside 3) Make api for custom addons 4) Make api for devtanks

future
misc

Partial serialization and deserialization (eg through a mutable reference) would allow for further space / bandwidth optimizations by giving users the option of rolling out their own fieldwise change detection....

Collecting ideas to address the issue at https://github.com/cBournhonesque/lightyear/blob/main/lightyear/src/transport/webtransport/client_wasm.rs#L29 - cap channel size (potentially discarding important packets) - different channels for reliable (uncapped) and unreliable packets (capped) - stop sending inputs...

(Drone, Projectile) collisions where Drone and Projectile don't include Necromancer Drone should increase their damage per tick temporarily by 4x (only for this specific collision)

inaccuracy

Proposal for a new feature that allows replication of global app state. May be simplified by the new changes to state management in 0.14?

A-Replication
C-Usability

This issue proposes support for multiple protocols. Allowing users to define multiple protocols would enable the following capabilities / benefits: - increased crossform capabilities by having different platforms use different...

A-Replication

Pinging the SMTP server behind an email (sending a cheap ICMP) allows to easily check for invalid email providers without having to rely on sending the verification email as a...

enhancement