Manashiku

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I think I figured out the issue and tried to fix it in [todays update](https://github.com/Manashiku/MMDGenshin/releases/tag/v0.1.5-beta)

This is because of the way it's written. Mihoyo has flags for proper alpha usage for their diffuse textures in their own shaders. However, there hasnt been a genshin character...

The rim light I have implemented in here is just based on a different games rim light that I thought looked nice. I do have a rough prototype of the...

They do use the inverse hull method for edge lines in game. They fix the edge mesh by multiplying it by distance from the camera and the alpha channel from...

yes, this is planned for the next release. There are just a few more things left to do before i can upload it

Paimon and Dainsleif's cloaks in game use a separate shader from that of the one regular characters use which is `miHoYo/Character/Base.shader`. In fact, while the two's cape shaders share code,...

This is a known problem and it's because of the way the model is set up to work for MMD's built in shader. As the shader is designed for datamined...