TR2X
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Decompilation project for Tomb Raider II (1997), along with additional enhancements and bugfixes
**Dev snapshot:** 0.1.1-24-g01d3c59 ____________________ In my case, it's a flashing `#` on the main menu, and a `&` in-game. It doesn't appear until after you start typing.
**Dev snapshot:** 0.1.1-15-g19a94d0 _____________________________ When Lara crosses the music triggers marked in the screenshots below, the game freezes very briefly. This issue is not present in 0.1.1 [saves.zip](https://github.com/LostArtefacts/TR2X/files/15186532/saves.zip)  
Currently it's set to a character that in main menu is rendered as '#' and in the game is rendered as '&'. Ideally we should have something better.
Quote from TR2Main [changelog](https://github.com/Arsunt/TR2Main/blob/master/CHANGELOG.md): > For the Gold mode, Spider and Big Spider AI replaced by Wolf and Bear AI. This is the case in just one level of GM;...
The flares can be found in the maze, room 86.
Fairly evident in the beginning of Living Quaters (left side) Lara's braid points straight down when you have her near the slope. I think it happens as soon as her...
Guns, medi packs and flares are affected. Cf https://github.com/LostArtefacts/TR1X/issues/1268 _______________________ **Additional note:** In TR1, if Lara use the Scion on a keyhole/puzzle hole, she will says "No". Apparently this is...
Cf https://github.com/LostArtefacts/TR1X/issues/1014 This is another subtle yet nice fix that could be transferable to TR2X.
Cf https://github.com/LostArtefacts/TR1X/issues/1255
When playing the Venice level, if Lara jumps out before the boat hit the mines and explode, the torso mesh appears briefly. I think [#250](https://github.com/LostArtefacts/TR1X/issues/250) might be relevant for this...