Stefano Peris

Results 23 comments of Stefano Peris

Make a default number of maps for each game area, which are randomly selected from the game engine, and saved. This is not a procedural mapping system, but in my...

@incinirate I compiled the source 1 hour ago, i tested helloword_asm. Now I try to do something and see how she uses LUA. Thank you for your response, I really...

@RamiLego4Game Liko-12 is very cool

@YellowberryHN Yes you are right. The project is undergoing improvement. As soon as I can finish the new release with all the fixes and improvements the audience. The pointers originally...

it's true. I did not do it because the recipes are the same as Minetest and Minecraft. But it's a good idea.

@AKryukov92 Toby is our only hope! I work on the website, I've improved it a lot. I can not even deal with graphic content. @tobyplowy Toby takes away all your...

I like how you think. I totally agree with your ideas. Illumination is run disorderly in my opinion. It had to be run in a separate package to avoid confusion....

In the future you will. For now it is not our next goal.

@AKryukov92 The solutions: Convert the project to libGDX, so it will be much easier to develop the project. Search and find a useful library to implement messaging and developing a...

Very interesting. I hear Kryonet many times in other projects and it is very widespread. I do not mean networking, but your research is interesting. I would like to remove...