bevy_aseprite_ultra
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The ultimate bevy aseprite plugin. Featuring animations and static atlas loading with pivots. Full support for hot reloading!
thread 'IO Task Pool (0)' panicked at C:\Users\kautism\.cargo\registry\src\index.crates.io-6f17d22bba15001f\aseprite-loader-0.2.0\src\binary\chunks\palette.rs:52:42: attempt to add with overflow
Since `0.12` with Bevy Asset V2, [Asset Preprocessing](https://bevyengine.org/news/bevy-0-12/#asset-preprocessing) is now supported: > Asset preprocessing is the ability to take an input asset of a given type, process it in some...

I might just be too much of a noob with Bevy to understand what I'm doing wrong here, but the following only draws one sprite; all other sprites are just...
When a slice name is changed and entity is despawned at the same time, a `B0003` error will occasionally occur. Here is a SSCCE: https://github.com/aratama/slice_error_sscce For example: ```rust fn update(mut...