sledge
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An open source alternative to Valve's Hammer Editor for the Goldsource engine. (No longer in development)
"Missing" the selection when clicking on a vertex in the 2D view can sometimes select a different solid, which is annoying. Hammer helps prevent this by only allowing the selection...
To keep consistency with Hammer, the yellow midpoints should not be selected with the selection box in the VM tool.
Archie from TWHL suggests the following: > While you're on texturing, I had an idea that'd speed up workflow (for me at least) significantly. > > Can you make a...
Now and then I see people asking how to make hollowed spheres or domes in Hammer. This could be implemented into the existing sphere brush script in Sledge as a...
Rimrook requests: > A super advanced feature idea I have would be, some how, the capability to read an .OBJ file and convert it to something similar to the tr-mesh...
- Render wireframe models in 2D - Render wireframe models in 3D wireframe mode
Originally you could export .dxf files from hammer, and which could later be imported in other software, would like either of those options above to be added.
Apart from Goldsource, I've been meaning to work with other engines and games, but found that there's no real usable independent level editor (and mostly I'm too used to Hammer's...
I would love to see Transform Manipulator's in the 3D viewport. Move:  Rotate:  Scale:  Default Keyboard Shortcuts such as the following would be nice also: 1 Key...