Results 22 comments of Nuno Silva

You can just copy it from the Unity folder, around /Editor/Data/Mono. Copy the Mono folder into the root of your project (so it'd be the same folder where Assets is...

I'm currently unable to test on Linux but i'll be able to test it on OSX tomorrow (It uses the same version of Mono). In the meantime, could you check...

Thanks for the tip, I didn't know the paths could cause problems, and that repo will let me also make the Mono bundle smaller. I'll look into it soon.

Thanks, I'll have a look at this soon and see if I can find out the best way to make things work out for this repo.

Ah yes, you have to build it once and copy the Sample_Data folder to the Sample folder. So basically make a build, copy Sample_Data, into the Unity-CSharp-Mod/Sample folder. It should...

Yes, the metadatas are usually DLLs. You should define MODMANAGER_COMPILES_MODS on your Unity Player Settings if you want to compile the mods yourself, or MODMANAGER_LOADS_FROM_MEMORY to load the mods from...

Let me know how that goes! Don't worry, if you aren't able to do it I can do it myself when I get a chance :)

Of course! Basically I find all Mods inside the Mods folder, search for a .mod file which is really a JSON, parse the JSON, read the details and configurations, if...

There's not a lot of modding support for Unity when it comes to assets, so it might be a good idea.