Kjolnyr
Kjolnyr
Same issue here. Anyone able to assist me into resolving this issue?
I've made a plugin named [bevy_app_compute](https://github.com/Kjolnyr/bevy_app_compute) which let you handle compute shaders from App World. It's still in an early stage but it works quite well. It might be helpful...
No to the first and yes to the second ! It cannot be async due to wgpu's current limitations unfortunately
It's impossible to decouple from the rendering unfortunately as wgpu is using a single queue where you put your GPU work in, so compute work as to squeeze in, aside...
Hello, I'm not sure why you would want a texture as staging buffer, can you elaborate?
Right now I focused my crate on doing computation on the GPU without caring about the render part, think nVidia's CUDA. Though I'd love to add support for texture buffers!...