Ryan Shah
Ryan Shah
Excellent, thanks for the flow graph. This is enough information to at least make a space in the UE4 port for this!
As much as I hate throwing videos at people, I think this video sums up pretty well how UE deals (read: WANTS you to deal) with tasks / threads in...
If it helps take some stress from you, I am more than happy to integrate the next release with this memory management in and report back any pain points or...
Sure, I want to do some clean-up first to get things running a little more efficiently on the Unreal side and then I'll slap up a dedicated repository, that sounds...
It's not quite ready due to some issues I've been having with inconsistent vibration. I've been working on refactoring to better follow the XINPUT representation within the engine source. Not...
> Hey guys. how's it going. > I'm trying to make UE4 Port in https://github.com/bbagwang/UE4DualSense > > I just implemented very basic buttons and analog inputs for the testing. but...
Here is the REPO, I've set it to public: https://github.com/KITATUS/DualSenseWindows_UE4 NOTE: The repo isn't ready for public consumption and is still a work in progress but my code is there...
Here's the old Non-XInput more features version: [DSWind_WORKING.zip](https://github.com/Ohjurot/DualSense-Windows/files/5776003/DSWind_WORKING.zip)
> @KITATUS Thank you so much! I also have thought about the Issue with Sony.. hmm should I go for it or stop? > I think Sony and Epic have...
Do you have a rough idea of what you expect the implementation to look like? If so, I can start adding wrappers in the UE4 Port ready.